I think if you had to tie Finland into either REDFOR or BLUEFOR, it would have to be a REDFOR country. There was no comparable agreement between Finland and the West. “Under the pact, Finland was obliged to resist armed attacks by “Germany or its allies” (in reality interpreted as the United States and allies) against Finland, or against the Soviet Union through Finland.” The Finno-Soviet Treaty of 1948 (Agreement of Friendship, Cooperation and Mutual Assistance, also known as the YYA-Treaty), was one of the cornerstones of Finnish foreign policy during the Cold War, and, again, effectively tied Finland to Soviet sphere. The Finnish Communist Party was a major player in the Finnish politics. Finland was, effectively, in the Soviet sphere of influence and not in America’s. Keep an eye on the blog in the coming weeks, we’ll keep you posted on the development of this very exciting new content for Wargame: Red true that Finland played both sides, and adeptly so, but if it came to choosing between Soviet Union and United States in a global war, Finland would’ve joined sides with Soviet Union every time. We are also working on the free 10 versus 10 map for the game, and a couple of new updates are on their way. This is why we are announcing the development of a third Nation Pack, 100% red, and this one will be a double one! Following your votes, this Nation pack will include both Yugoslavia and Finland (adding up to 23% of votes in the poll), to Wargame: Red Dragon! It should be available later this year. For a long time, we have been fully conscious that there are a lot of NATO countries in the game, and that we need to balance that. Nevertheless, it’s clear that we have a lot of red too. With a 28,7% of the votes, it’s the famous Israel Defense Forces, Tzahal, that will be added to Wargame: Red Dragon! This extraordinary army brings a lot of new and powerful equipment, such as the Merkava tank (Mark I, Mark II and Mark III), the heavily armored personel carrier Achzarit, the Kfir combat aircraft, and the MadMat Makmat 160mm, which is basically a huge mortar mounted on an obsolete Sherman chassis (just like MadMat?).Īs said before, we had a total of sixteen thousand votes (!), with a clear dominance of Israel: You were 16,369 people to answer the poll and it’s now time to reveal which nation you’ll soon be able to play. Note that naval units need to be out of combat in order for HP recovery to take place.After the success of the first Nation Pack DLC for Wargame: Red Dragon, The Netherlands, we asked you guys to vote for the next country to be added in the game. Naval units recover HP in coastal waters at a rate of +2HP per day. A level 3 Field Hospital heals at a rate of +3HP per day.A level 2 Field Hospital heals at a rate of +2HP per day.A level 1 Field Hospital heals at a rate of +1HP per day.The base healing for provinces is +0HP per day and increased according to the level of the Field Hospital in that province: A level 5 Military Hospital heals at a rate of +5HP per day. A level 4 Military Hospital heals at a rate of +4HP per day.A level 3 Military Hospital heals at a rate of +3HP per day.A level 2 Military Hospital heals at a rate of +2HP per day.A level 1 Military Hospital heals at a rate of +1HP per day.The base healing for cities is +1HP per day per unit 'and increased according to the level of the Military Hospital in that city: Also, air units will heal at the same rate as ships if they are on a carrier which is on coastal waters. Note that units are not required to be at the centre of that city to heal, since being within the province borders is sufficient for recovery to take place. Ground and Air units can heal in cities which you control, as well as cities which you have access to, either through a coalition, through Shared Intelligence, or even through Right of Way.
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